Series of quick technical tests and demonstrations of some of the things I'm slowly working on. Rendered using SmallLuxGPU v1.7beta1 (GPU test / experimentation platform...
Series of simple voronoi fracture and shatter tests created using Phymec Tools. Scenes were all setup quickly, simulated in real-time, and rendered overnight. Didn't bother...
Testing Blender physics bake to disk cache for large scale rigid body simulations (instead of baking to f-curve keyframes); partly in anticipation of the massive...
Buildings and structures built with 3000 KEVA planks destroyed in slow motion. Simulated using Bullet Physics Engine. Updated with closer look at structures plus additional...
Quick noodle rigid body dynamics test using real-world relative scale. Details...: Pasta / spaghetti relative dimensions: 2.5mm dia., 250mm length, rigid bodies' mass (and centers...
A little test animation render and quick (unrehearsed) real-time preview of SmallLuxGPU v1.8beta1 with my SLG Live! Blender 2.57 add-on featuring David Bucciarelli's wonderful new...